By having an external config file, you can modify game constants and variables without having to re-build the project each time. That said, having an editable, external configuration file can be very valuable for testing and tweaking the game, as well as convenient for the player. Decide what configuration options you want, and define the variables that will be needed to control them, and decide on your default values. Not every variable in your project needs to be subject to customization. What are the upper and lower bounds that make sense, or are reasonable for an enjoyable game? What values will break the game?Ī little planning, and you can quickly list out all the variables you’ll want to manage with the configuration system.What variables would you like the user to be able to modify?.Define your configuration requirementsįirst, before you develop it, design the system. Things to consider: This article will cover how to create a basic configuration system, using external file i/o, ds_map, and json. The specifics can vary widely, from graphics options to music and sound effects volume to to input configuration to in-game options such as difficulty level and which rules are enabled/disabled. Many games have options or settings that are configurable. Why arguing about Link’s gender is dumb, and why it’s important.“Null Room” hidden in Superman (Atari, 1979).video games, programming, the internet, and stuff
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