And then more techniques for quickly cleaning up messy intersecting splines. Then we’ll discuss 2D Boolean operations. And many other spline modification techniques such as “Fillet”, “Chamfer” and “Outline”. You will learn how to manipulate spline objects such as adding and deleting spline vertices. In this chapter, you’ll be given exercises to strengthen your spline editing skill. You can create the most demanding lines and curves because 3ds Max supports different types of spline vertex. By leveraging “spline” in your modeling process, you can create more complex shapes, quickly and easily, if compared to the pure polygonal modeling techniques. You’ll be introduced to the “spline” object type. In all of these modeling processes we are going to use a real measurement unit. We'll cover from setting up the references. We're going to create this kitchen counter product. Next, in chapter six, the focus is on a modeling project. And then learn how to align objects using various tools. Learn different snapping features that 3ds Max has to offer. Learn how to precisely set the dimension of an object. Learn all the nuances of the scale operation. We’ll start with the basics of how 3ds Max uses measurement units. And then learn even more various polygonal modeling features. Then, you’ll learn how to connect two structures using the "Bridge" command. Learn how to close holes, and learn about the hidden technique of edge extrusion. Next, you’ll learn about the surface smoothing group. Then learn different ways to cut and slice 3d models. After that, you will learn edge related modeling techniques. Next, we’ll cover important modeling concepts such as “Normal direction” and “Backface culling”. ![]() Then move on to different sub-object selection techniques, step by step, from the basic to advanced. We’ll start with the basic modeling operations. In this chapter, you’ll learn the power of “editable poly” modeling techniques. Then starting at the fourth chapter, we’re going to shift our focus to 3D modeling. Learn about the “selection set” and also object grouping. Then learning how to use the “Scene explorer”. ![]() In the third chapter you will learn various ways of managing your 3D scene. Learn about modifiers and then finally about object duplication. How to use and manipulate the pivot point. In the second chapter you will learn basic object operations such as how to create objects, and how to modify them once they are created. And different ways to utilize the display settings. You will learn different ways to navigate the viewport. In the first chapter, you will be introduced to the "User interface" of 3ds Max. There are a total of 9 chapters in this course. The curriculum is carefully designed so you can master 3ds Max quickly and seamlessly. So no prior experience in 3D is needed to take this course. This course is designed for complete beginners. In this course, you’re going to learn the essentials of using 3ds Max 2020 and then basic-to-intermediate 3D modeling skills.
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